![]() ![]() At least because here I am (imho) more realistic - because runways and taxiways need solid ground. I think that there could be one or two tiles between them - and still the same airport would be built. new airport could not be built with any new loading stand currently, in standard (I don't know how in extended) when you build new loading stand, you build new airport - if loading stand is not built side by side to else loading stand or extension building. airport had area determined that would be untouchable by non-player buildings And it is something I hate on OpenTTD - because it is so bothering. May be I am wrong but I am worried about that to do it the same like in OpenTTD, it probably would lead to the same building - per directions. I do not miss these in simutrans nor I'm against these. In extended, it could even be used to offer parts of the company for takeover by another company. To get a better overview of the different business fields or networks a company is involved in. Subsidiaries would be nice to have, so the player can split out different infrastructure The only thing about airports that I am sometimes missing are bridges or elevated ways. Imho, everything that an airport needs is enforced and within these limitations the player is free to build an airport that exactly matches the demand and topography.Ī runway width of 30 m (+in extended, an additional 30m space on both sides of the runway) is perfectly realistic and extended enforces a tower as well. ![]() I am aware that this is absolutely not compatible to simutrans ribi system, so I would not expect it to ever change in simutrans.Īpart from that, the ui of ottd feels easier in many places.Ībout airports, I do rather prefer the way how these were implemented in simutrans (extended) It is even possible to have those parallel diagonals on different height levels. Ottd can handle each single "link" in between those four directions independantly, so junctions do not have these ugly all-to-all images and parallel diagonals take much less space. The only thing from ottd I really miss in simutrans is the way how tracks work, especially around diagonals and junctions. And differences in games are somerthing why various games of the same genre are created.Īnd here as games of the same genre I call (Open)TTD, Transport Giant, Simutrans (from those I know/played). Let's go on development of Simutrans to keep it as good as now and make it better.Įarning of money in Simutrans seems be hard, but it is caused by presence of city mass transit modelling (that I like very much) and also by generally lower incomes from factory supplying and also passengers and post transportation. * superfactories (business relations between factories are good idea, but in case of small count of factories it may lead to problem to supply them also, some factories could supply each other without limitations of business relations - banks are very good ones that could be used in this way). * currently built tourist attractions as place where to transport goods (until attraction is finished) * subsidiaries (sometimes they would be good - but how it is done in OpenTTD, it is not good because there are too much subsidiaries and they are opened for all goods - that is really wrong way) * compact airports (current solution is good, because it allows to extend airport if it is needed - but free spaces inside airports should stay empty and also, loading stands could be built even with one tile space to build the same airport) * compact diagonal tracks ( recently discussed - and deprecated) Also signals are better because they prevent trains from losing or stucking better (and they are better organised, named - but I played with czech translation, so there could be something lost in translation). Setting of route plans separated from vehicles (not only trains, of course) perfectly prevents losing of route plan in case of vehicles exchanges. But generally, trains are solved the best of all (mentioned and played) ones. There are some features from OpenTTD (or even Transport Giant) that would be good in case of appearance in Simutrans (but at least someones of them were already discussed - and deprecated). And also I wanted to see how much it was changed from time when I played it last time. Why? I had not external drive by myself in few days between withdrawing notebook from shop and going home. ![]() ![]() Recently I installed (and then also uninstalled) OpenTTD. ![]()
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